The Title Screen

by Dale M.A. Johnson

 

created 4/21/06

 

The title screen is generally how most people are introduced to the game for the first time, and it's likely what they'll be looking at for some time to come (supposing they come back for more). For that reason, a title screen needs to be both pleasing to the eye, and functional.

 

This document is not meant to discuss the custom title pages for individual campaigns. These will be addressed elsewhere.

 

Layout

Layout is hard to plan out in words, and for the most part, is best left to paper sketches for planning. However, there are some things that need to be remembered when designing the layout:

 

 

Main Menu

These are the functions the main meny needs to have. They do not need to be in this order, or have these exact names.

 

Play a Campaign
This will bring up a window with a list of campaigns that the player can play. Each campaign has some basic information about it that you can view to see what it's about.
Play a Multiplayer Map
By selecting this option, you will get a list of all the maps in the "maps" directory. Like the campaign window, you'll get a preview of the map to help you decide what to play.
Gameplay Tutorial
Boots up a play-as-you-learn tutorial (in the form of a multiplayer map) to get newcomers up and running. It should also have some information on where to begin to start creating their own maps and games.
Open the Editor
Unlike a lot of games, the editor is built in here. You can access it from the main menu, and choose whether you want to edit a multiplayer map, a rule set, or a campaign.
Options
The basic options window, which is also accessible during a map.
Help
Brings up the help guide with information about the game and how to play, as well as help for editing maps and campaigns.
Quite
Returns the user to Windows (or whatever other operating system they are using).